2015 will be the year of HTML5

2015 will be the year of HTML5

This year started with lots of great news about HTML5!



First of all Google announced the switch of its YouTube video player from Adobe Flash to HTML5.
Google is deprecating the “old style” Flash object embeds and its Flash API, pointing users to the iframe API instead, because this way the player can easily adapt depending on the device and browser you’re using; this feature is already live on Google’s Chrome, Microsoft’s IE11, Apple’s Safari 8, and in some beta versions of Mozilla’s Firefox browser.

YouTube Engineering Manager Richard Leider said in a statement: “These advancements have benefited not just YouTube’s community, but the entire industry” and then “Other content providers like Netflix and Vimeo, as well as companies like Microsoft and Apple, have embraced HTML5 and have been key contributors to its success.”
But the video community website is not the only property going in that direction, also the New York Times believes a lot in HTML5!  Feel free to read an article about this here.



The second big news about HTML5 is the always more increasing WebGL support. At GamePix we believe the future of gaming will be 3Dimensional, and that is certainly thanks to WebGL!



All major companies of this sector announced they are now compatible with it, in particular Spartan: the brand new Windows 10 browser seems to be just perfect for HTML5 gaming. Also, if you’re interested in Spartan, we suggest you read this interesting article with a few banchmarks.



At this point, the big question mark over HTML5 is security (learn more about it here) and we hope every doubt about this very serious matter will be solved soon.



But what can we expect from this great technology in the future? Virtual Reality inside browsers is closer every day! Don’t believe it?

The co-creator of the VRML (Virtual Reality Modeling Language) and of X3D ISO standards, Tony Parisi, made an introduction to WebVR: basically an experiemental Javascript API of Virtual Reality and web technologies. Nowadays, “VR software is mostly game-like with lots of work in creating and manipulating graphics” and Parisi’s dream is to let all developers be able to create VR apps by using the most simple web technologies like JavaScript and WebGL. 
Three.js, a JavaScript library for rendering 2D/3D graphics in WebGL, makes it easier to render VR scenes, the code being 3-10x shorter than the corresponding WebGL code. Parisi is also working on a different solution called GLAM which is a declarative language for creating 3D web content.”  We believe that all this should make rendering Virtual Reality even simpler, right?


Is 2015 going to be the year of HTML5?
At GamePix we are positive about that! :)